


Also, Shredder Ammo can be considered a biotic power, and Incinerate a tech power -> Grunt is a soldier, it makes no sense for him to have these two powers.Īrmor-Piercing Ammo: This gives him something unique from Jacob/Zaeed (neither have Armor-Piercing Ammo). They both also have defensive abilities (barrier/fortification). Comparing Grunt/Jacob – they’re basegame skills are almost the same (except Concussive Shot is way better than Pull on Insanity). Grunt: Why not give him Cryo Ammo? This would make him almost the exact same as Jacob 1:1 – atleast this makes Jacob a unique pick. Not to mention, flashbang grenades are a very good ability, and giving it to him would make it a no-brainer to take him on the majority of missions. This was the closest ability other than Flashbang to have a similar effect (and there were too many squadmates who had grenade powers + I wanted to avoid Kasumi, Jacob, Tali and Garrus all having flashbang grenades). Tracks briefly during which time they cannot move, attack, or use abilities.” Of Damping does not knock targets to the ground but merely stops them in their “Damping worked by deploying a tech proximity mine. I consider this an evolution of damping in ME1, as Neural Shock: Although I wanted to give Garrus grenades, he technically neverused them in any of the games (albeit he did use proximity mines – but there is no similar power in ME2). This also makes him a no-brainer to take on geth-based missions with Tali (who people probably take together a lot).

In ME1, Garrus also had access to Electronics, Damping, and Decryption – so it makes logically that he could AI hack (based on the first game).

(Infiltrators also can learn this ability in ME2). Garrus is one of the best squadmates in ME2, so this is more of a support ability for his kit. Many of the missions against mercs will have mechs supporting them and it is nice to hack them, although obviously not completely necessary. Also, Garrus already had ways to deal with all forms of protection, so I wanted to give him powers that would make him more unique early on in the game.ĪI Hacking: AI Hacking is also somewhat useful for a fair amount of the second game even though you aren't focused on Geth. Garrus: Why take away Incinerate? With so many Infiltrator squadmates, there aren’t many powers that made sense to give them besides incinerate (plus Garrus never used incinerate in ME1/2/3).
Warp soldier me1 full#
So here's what I did for each character + the reason why ( You can see a full chart here: ): only overload on a max 3 squadmates, same with warp, etc.) I also tried to limit each power to only three characters (i.e.
Warp soldier me1 code#
I've kind of provided reasonings below/provided the edited code so if anyone feels like some of the powers didn't really fit the character - they understand the reasoning why. So I redid the powers, and made it so each squadmate was more unqiue/more useful on Insanity.
Warp soldier me1 mod#
So, I love using this mod - but I found some of the power given to some squadmates didn't make much sense or match their classes or didn't really match their character lose-wise.
